/* Professionally I’m a software developer, until now focused on game development in Unity. Some titles worth mentioning are highlighted here, but the main focus of this page is my audio-visual activity other than games. For more professional-code info feel free to check out my LinkedIn profile. */

Disco Elysium

Award winning narrative RPG game made by Estonian ZA/UM studio. I was involved in work on UI, UI animations, polishing and bug fixing before the game release. I was also working on the addition to the game called the Collage.


Death Roads: Tournament

Indie deckbuilder game by The Knights of Unity. I worked on the UI, editor tools for designers, analytics.


Porting work

I was involved in a couple of game portings - mainly from PC to consoles (PS4, Xbox or Nintendo Switch). That means solving all sorts of platform compatibility issues, optimization, adjustments of UI and controls for gamepad input. Typically, game that meant to be ported was also going to be released at the same time on PC. In practice it meant that along with porting work I was involved in overall 'final' polishing of these games, such as optimization, bug fixes or last-minute gameplay changes.


Unreleased MMORPG

For the past year I've worked on an MMORPG game, though it's not released yet. More info soon.


Itch.io

Little games made on game jams with different teams.